![]() In Pillars of Eternity, your decisions are important. You learn early on that your choices can lead to the life and death of those around you. This also gives you a handy way to experiment with different classes without starting a new playthrough - or have a little fun and see what it’s like to fight that nest of reptilian Xaurip (Obsidian’s homage to the lowly but beloved Kobold). Later, I realized I had no rogues, so I rolled up an Orlan (Pillars’ take on halflings). That warrior’s still part of my roster, now handling quests on her own that come in through my stronghold. I availed myself of this a couple of times: Early on, I needed a tank, so I created an Aumaua (think orc but cultured, smarter, and not evil) fighter to help my mage and his lone companion, another wizard, to get through the early hours. Image Credit: Jason Wilson/GamesBeat What you’ll likeĭon’t care for the party members you find as you make your journey? You can create other party members in the taverns and inns you visit - and in your own stronghold. At times, you feel like you’re interacting as much spiritually as you are physically with the world and its inhabitants.Īnd in doing so, it created a fascinating world, where new ideas buck traditional ways of doing things and where a person’s soul - and memories of the past - could mean the difference between survival and death. As you dive into the story, this idea of the soul threads into many quests and conversations. Your character encounters a mystical storm, and through it and the actions of a mysterious man, become a Watcher, one who can peer into the souls and memories of others. While it certainly took inspiration from other role-playing games, the studio created original systems, races, and lore. All of these games have one thing in common: They’re all licensed worlds.īut for the first time, Obsidian has made a world of its own, not a universe belonging to other companies. Coming from Obsidian Entertainment (Neverwinter Nights 2, Fallout: New Vegas), Pillars of Eternity is representative of the studio’s even earlier work … when many of its members worked for Black Isle, making Icewind Dale and Planescape: Torment. 2 most-funded video game project of all time on the crowdfunding site) has been in the works for more than two years. ![]() This Kickstarter darling (this ode to old-school role playing is the No. Forty-four hours in, I’m still marveling at the freedom that Pillars of Eternity gives me.
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